// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0A95: enable_thread_saving 
thread 'PATH' 

:PATH_D
wait 0 
if 
   Player.Defined(0)
jf @PATH_D 
if 
  $ONMISSION == 0 
jf @PATH_D 
wait 50 
092B: 0@ = group $PLAYER_GROUP member 0 
092B: 1@ = group $PLAYER_GROUP member 1 
092B: 2@ = group $PLAYER_GROUP member 2 
092B: 3@ = group $PLAYER_GROUP member 3 
092B: 4@ = group $PLAYER_GROUP member 4 
092B: 5@ = group $PLAYER_GROUP member 5 
092B: 6@ = group $PLAYER_GROUP member 6 
0208: 7@ = random_float_in_ranges -10.2 20.2 
0208: 8@ = random_float_in_ranges -25.2 -30.2 
04C4: store_coords_to 9@ 10@ 11@ from_actor $PLAYER_ACTOR with_offset 7@ 8@ 0.0 
if 
056D:   actor 0@ defined 
jf @PATH_109 
if and
8105:   not actor 0@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
80F4:   not actor 0@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
jf @PATH_109 
Actor.PutAt(0@, 9@, 10@, 11@)

:PATH_109
if 
056D:   actor 1@ defined 
jf @PATH_15F 
if and
8105:   not actor 1@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
80F4:   not actor 1@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
jf @PATH_15F 
Actor.PutAt(1@, 9@, 10@, 11@)

:PATH_15F
if 
056D:   actor 2@ defined 
jf @PATH_1B5 
if and
8105:   not actor 2@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
80F4:   not actor 2@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
jf @PATH_1B5 
Actor.PutAt(2@, 9@, 10@, 11@)

:PATH_1B5
if 
056D:   actor 3@ defined 
jf @PATH_20B 
if and
8105:   not actor 3@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
80F4:   not actor 3@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
jf @PATH_20B 
Actor.PutAt(3@, 9@, 10@, 11@)

:PATH_20B
if 
056D:   actor 4@ defined 
jf @PATH_261 
if and
8105:   not actor 4@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
80F4:   not actor 4@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
jf @PATH_261 
Actor.PutAt(4@, 9@, 10@, 11@)

:PATH_261
if 
056D:   actor 5@ defined 
jf @PATH_2B7 
if and
8105:   not actor 5@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
80F4:   not actor 5@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
jf @PATH_2B7 
Actor.PutAt(5@, 9@, 10@, 11@)

:PATH_2B7
if 
056D:   actor 6@ defined 
jf @PATH_30D 
if and
8105:   not actor 6@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
80F4:   not actor 6@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
jf @PATH_30D 
Actor.PutAt(6@, 9@, 10@, 11@)

:PATH_30D
wait 50 
jf @PATH_D 
jump @PATH_D 
